"KEEP BUSTIN'."

Posts Tagged ‘Boris Kodjoe’

Resident Evil: Retribution

Friday, January 27th, 2017

Paul W.S. Anderson stays in the director’s chair for the fifth one, RESIDENT EVIL: RETRIBUTION. This one starts at the end of the action scene that starts right where AFTERLIFE left off. Then it shows us that scene in reverse, then regular, and narrator Alice (Milla Jovovich, ULTRAVIOLET) tries to summarize the convoluted events of parts 1, 2, 3 and 4. And then they remake the remake of DAWN OF THE DEAD, showing Alice as a suburban mom just going about her business when the zombie outbreak explodes into her life.

That’s the fun of this series: the unpredictable patchwork of set pieces and gimmicks, often playing with expectations, making it seem like the story (like a video game?) is starting over and everything is different, but things usually turn out to have a pretty good explanation.

Okay, the explanation is always clones. Clones are the reason Michelle Rodriguez and Oded Fehr, whose characters died in previous chapters, are suddenly back as different people. Multiple different people. For a while it seems like Rodriguez came back to the series after a ten year absence just for a comically brief cameo where she gives Alice a ride and then crashes 30 seconds later. Then Alice is killed by a zombie. (read the rest of this shit…)

Resident Evil: Afterlife

Thursday, January 26th, 2017

RESIDENT EVIL: AFTERLIFE is part 4. Series writer-producer Paul W.S. Anderson returns as director for the first time since part 1. I really like how each chapter seems to be completely different from the previous ones, and this is no exception. The new style may be in part because Anderson hadn’t directed a RESIDENT EVIL in eight years (having only directed ALIEN VS. PREDATOR and DEATH RACE in the interim), but I think a huge part of it is that it was shot in 3D with the cameras developed for AVATAR. Not since STEP UP 3D have I so regretted not having seen a movie in 3D. It’s carefully composed with steady camera moves, lots of depth, with numerous scenes of acrobatic fight moves and projectiles coming toward the audience, many times in slow motion. Bullets, knives, swords, tentacles, people, raindrops, quarters, blood, pieces of bullet-ridden walls and shards of glass are among the things that fly out of the screen. You can just tell it would look really cool in 3D, and luckily this is a style that also looks good in 2D. Anderson has a reputation as a hack, but at least give him this: he is in a very small group of directors who actually put in elbow grease to use the 3D medium well.

As is the RESIDENT EVIL tradition, the opening is like a short film unto itself. There’s a security breach at the Umbrella Headquarters in Tokyo, which makes The Hive look like the FIRST BLOOD police station by comparison. A small army of security troops surround the elevator waiting for the intruder to emerge, a drawn out sequence playing with our anticipation for what Alice promised at the end of the last one. (read the rest of this shit…)